Skip to content

Game industry - Category Home

Game industry - Topics

Why are AAA game budgets and prices getting so high? How loot boxes and microtransactions changed modern gaming How live service games keep players coming back Why do video games get delayed so often? Remake vs remaster vs reboot: what's the difference? Indie studios survive on less than a single AAA marketing budget Are membership dues at a game industry association worth it for a solo indie developer? What actually happens in the months between a game going gold and launch day? Salary transparency in game jobs is rare and that silence keeps pay down Why do so many veteran developers leave AAA for indie work after ten years? The flat structure at indie studios vs the rigid hierarchy at AAA publishers Subscription services like Game Pass are rewriting how games get funded How much creative autonomy does a studio really keep under a platform owner like Microsoft Why did so many game journalism outlets shut down over the last decade? The relationship between game journalists and publishers is uncomfortably cozy Why a publisher's quarterly financial report matters more to a game's future than its reviews Running a live service game means staffing a permanent operations team around the clock How a game studio chooses between self-publishing and signing away its profits to a publisher What actually happens to a game studio's culture after it gets acquired by a giant The cost of making a AAA game has tripled while the price of buying one barely moved Review embargoes are a tool publishers use to control the narrative The wave of studio acquisitions is quietly deciding who owns the whole games industry Outsourcing art to a dozen vendors is normal and it shows in inconsistent styles Do review scores still matter to players or only to publishers? Why do AAA game budgets keep ballooning past $200 million? Layoffs keep hitting game studios even in record revenue years and something is clearly broken How much of the games industry's money now comes from live service titles and battle passes Aggregated scores like Metacritic can make or break a studio's bonus payout Patreon and subscriptions are replacing ad revenue for game media Nintendo's hardware strategy bets on cheap internals and huge margins while Sony chases raw power Pinball machine manufacturing nearly died in the 1990s and survives on a handful of workshops Mobile gacha revenue dwarfs console sales and western publishers still refuse to admit it